Search found 221 matches

by Ringbearer
Wed May 26, 2010 9:46 pm
Forum: Tips & Tricks
Topic: Dancing Spire
Replies: 7
Views: 6349

I never go to Dancin spire, as the aa has 2 strikes.
by Ringbearer
Wed Feb 24, 2010 1:24 am
Forum: Rules Questions
Topic: Double Dealing Revisited
Replies: 4
Views: 4853

Gonna untap Bag End in LURE 2-deck? ;)
by Ringbearer
Fri Oct 16, 2009 8:05 am
Forum: Optional Rules
Topic: [UEP Accepted] Stinker playable after My Precious attack
Replies: 6
Views: 5979

Well, at a hazard player vs hog, you dont have to let it attack, you can just leave it plotting at shelobs lair or so ;)
by Ringbearer
Wed Jul 29, 2009 6:17 pm
Forum: Policy & Announcements
Topic: 100 users!
Replies: 4
Views: 9181

Its THE place to play MECCG.
by Ringbearer
Mon Jun 15, 2009 1:46 pm
Forum: Optional Rules
Topic: [UEP, Accepted] Nazgul Auto Attacks
Replies: 19
Views: 14716

Its not me, I actually voted "yes"
by Ringbearer
Thu May 07, 2009 12:27 am
Forum: Decks
Topic: [minion; vs. hero/fw] AkhoraKILL
Replies: 18
Views: 19494

HAvensquat also helps, as well as coasting and underdeeps. FW can safely go to wizardhavens as they cannot be maladied.
by Ringbearer
Sat May 02, 2009 12:45 pm
Forum: Decks
Topic: [Fallen Pallando] Purple Hills reloaded
Replies: 11
Views: 14097

Ok, MArtin, either you forget to add saw futher.. but I suspect you from forgetting to add the wiz himself. :P
by Ringbearer
Wed Jan 21, 2009 11:43 am
Forum: Optional Rules
Topic: [UEP Proposed]: Isle of the Dead that Live* (MV)
Replies: 12
Views: 10693

THis UEP is a mere speculation what ICE wanted, and I dont thing it adds. Obvious the site has been around and if it really bothered they would have issued an errata LONG ago.
by Ringbearer
Wed Jan 14, 2009 11:49 am
Forum: General
Topic: Play MeCCG ONLINE! [look in here for lots of GCCG tips]
Replies: 73
Views: 68327

The server moved. If you run update everything all should be fine.
by Ringbearer
Thu Jan 08, 2009 12:31 pm
Forum: Optional Rules
Topic: UEPs on GCCG cards as a additional errata
Replies: 19
Views: 14590

I agree on this as well, as long as its clearly seperated, but it seems Nico has this covered. It can be handy for the formats in which things matter, aka dream acrds by example.
by Ringbearer
Mon Dec 08, 2008 11:18 am
Forum: Rules Questions
Topic: Good Sense Revolts
Replies: 11
Views: 4987

Actually you canot grab it with mouth to boost itself. When it is played its in limbo until it resolves. After it resolves it goes to discard pile.
by Ringbearer
Tue Dec 02, 2008 10:01 am
Forum: Decks
Topic: [Hero deck, METW & METD only] Awakening of Rhovanion
Replies: 3
Views: 5573

Also there is a nasty card called Unhappy Blows which can hurt your deck pretty bad.
by Ringbearer
Sat Aug 23, 2008 9:03 am
Forum: Rules Questions
Topic: The Dark Power
Replies: 3
Views: 2824

I agree with Took, with the side note that if you reveal a faction to reduce the roll to 0 and you fail anyway, you can shuffle that faction back.
by Ringbearer
Wed Aug 13, 2008 2:47 pm
Forum: Rules Questions
Topic: Strident Spawn + Wizard's Myrmidon
Replies: 7
Views: 4026

3. Wizards Myrmidon doenst go for mind, it just says the character requires 3 influence to control. That doenst alter the mind. Asternak with myrmidon requires 3 influence to control, but its mind is 5 for effects like Seized By Terror or influencing away. Same goes for cards that affect mind. They ...
by Ringbearer
Tue Aug 05, 2008 2:48 pm
Forum: General
Topic: Heiner Vierhues wins Worlds
Replies: 5
Views: 5535

Mark has it correct. For more info, check http://www.councilofelrond.org/forum/viewforum.php?f=34