Are Wargs affected by "Full of Froth and Rage"?

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EndersGame
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Are Wargs affected by "Full of Froth and Rage"?

Post by EndersGame » Sat Nov 26, 2005 2:43 pm

Is the prowess of a Wargs hazard modified +2 by Full of Froth and Rage?  Technically the Wargs card doesn't categorize wargs as "Animal" or "Spider" but "Wolves", and since the Wargs card doesn't use the word "Animal" or "Spider" unlike other cards one might argue that it shouldn't be modified.  But it seems obvious that wolves are animals, and thus should be modified.  Solution?

Peter
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Post by Peter » Sat Nov 26, 2005 2:48 pm

Wolves are not Animals. It's as simple as that.

EndersGame
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Post by EndersGame » Sat Nov 26, 2005 2:54 pm

So Wolves are not "Animals" (capitalized), simply because the card doesn't say so, even though in fact we all know that wolves are "animals" (lower case)?  A paradox?

I suppose the game simply has determined different categories for different creatures, and Spiders and Wolves have their own category apart from Animals.  Is there a list somewhere of all the different official categories of creature hazards the game uses, eg Animals, Spiders, Wolves, Undead, Men...?

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jhunholz
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Post by jhunholz » Sat Nov 26, 2005 2:58 pm

Yes, Animals is just another type of creature, like Nazgul, Wolves, Awakened Plant, Men, etc.  So try to think of it as a type, rather than a group of things.

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Post by Peter » Sat Nov 26, 2005 2:58 pm

Here's the complete list as far as I know:

Animals
Awakened Plant
Dragon
Drake
Dwarves
Dunedain
Elves
Giants
Maia
Men
Nazgul
Orcs
Pukel-creature
Slayer
Spiders
Trolls
Undead
Wolves

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Konrad Klar
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Post by Konrad Klar » Sat Nov 26, 2005 3:36 pm

Balrog, Bears, Spawn.
We will not speak of such things even in the morning of the Shire.

Peter
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Post by Peter » Sat Nov 26, 2005 3:42 pm

Oops, missed those. Though technically balrog and spawn aren't creature types as they only occur in permanent-events.

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Konrad Klar
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Post by Konrad Klar » Sat Nov 26, 2005 4:11 pm

Durin's Bane is Balrog . Spider of Môrlat and Shelob are Spawn, not only as permanent-events.

Balrog Rules
Shelob, Spider of Môrlat, and Balrog of Moria are Spawn.
We will not speak of such things even in the morning of the Shire.

Zarathustra
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Post by Zarathustra » Sat Nov 26, 2005 4:18 pm

Men are biologically animals too.  Orcs and trolls as well perhaps.... The tolkien universe does not abide by standard evolutionary biological categories I suppose....

Though hybrids are allowed, e.g., Beorning Skin-Changers (animals, bears, men).

Which raises the question: What do you get when you cross a skin-changer and a neeker-breeker?...

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Konrad Klar
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Post by Konrad Klar » Sat Nov 26, 2005 4:25 pm

Beorn's Foul Issue.
We will not speak of such things even in the morning of the Shire.

EndersGame
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Post by EndersGame » Sat Nov 26, 2005 5:02 pm

Thanks for clearing that up for me!

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Post by Bandobras Took » Sat Nov 26, 2005 10:25 pm

Konrad Klar wrote:Beorn's Foul Issue.
That made my day.  Absolutely hilarious.

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Post by Gwaihir » Sat Nov 26, 2005 10:38 pm

EndersGame wrote:So Wolves are not "Animals" (capitalized), simply because the card doesn't say so, even though in fact we all know that wolves are "animals" (lower case)?  A paradox?
No paradox, just how the game has defined its terms. Think of the game term animals as shorthand for miscellaneous animals or animals not categorized further.
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