"Musts" for the hero player's sideboard

Discuss the way <b>you</b> play (strategy, etc., etc.)

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Zarathustra
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"Musts" for the hero player's sideboard

Post by Zarathustra » Thu Jun 03, 2004 10:30 pm

Here's a list of what I think belongs in every hero player's sideboard, barring very exceptional cases or cases where these cards are already straight in the deck:

vs heroes:

Lost in Free-Domains
Lost at Sea
The Way is Shut
Nameless Thing
Mordor in Arms
Seized by Terror
Neither so Ancient nor so Potent
Durin's Bane
Khamul the Easterling
Rolled Down to the Sea

Old Friendship
Wizard's River-horses
Withdrawn to Mordor
Wizard's Laughter


vs minions:

Lost in Free-Domains
The Way is Shut
Nameless thing
Seized by Terror
Neither so Ancient nor so Potent
Khamul the Easterling
Rolled Down to the Sea

Power Against the Shadow
Old Friendship
Withdrawn to Mordor
Wizard's River-Horses


Any suggestions, emmendations?

MRA

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karmi
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Post by karmi » Fri Jun 04, 2004 11:41 am

Hazards I usually include in my sideboard vs. minions:

Covetous Thoughts (more than 1 item = big trouble)
Heedless Revelry (if not packing 3 straight in)
Itangast Ahunt (dragon zone defence)
Khamul the Easterling (nazgul discard machine defence)
Lost in Free-domains (free Gondor)
Neither so Ancient Nor so Potent (minions rarely store anything but better be safe than sorry)
Redoubled Force (vs. Great Army of the North, if I'm not visiting :S: myself)
River (general purpose, good vs. Akhorahil Malady too)
Rolled Down to the Sea (staple anti-ring card)
Stench of Mordor (slows down Mordor squatters)
The Way is Shut (vs. Balrog)
Unhappy Blows (a prayer card but possibly devastating)
Veils Flung Away (I'm surprised this doesn't get played more often)

Jambo
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Post by Jambo » Fri Jun 04, 2004 12:10 pm

Interesting topic Mark and something that I always end up modifying between games as I realise flaws in my decks.

Couple of questions first. Why Durin's Bane? Hero Under-deep decks are rare, and if they visit Moria, quite often it's on the first few turns and it's too late then to bring from the sideboard. If i'm going to use him I put Durin's Bane in the main deck. Why Khamul? In case someone's trying to run a Khamul strategy?


Anyway, rather than repeat some of yours, here's some additional ones I consider for hero sideboards:

Heroes vs Heroes
- Call of Home and/or Muster Disperses/News of Doom
News of Doom if my deck isn't a faction orientated one.
- Reluctant Final Parting
Good for sideboards where your deck consists of noble steed/hounds.
- Roving Eye
- Twilight
Always have a spare here in case of roadblock.
- Promptings Of Wisdom
- Withered Lands
A surprisingly good card when dealing with a roadblocker. Any seafarer will start finding their sites tapped.
- Alone and Unadvised
- Withdrawn to Mordor
Why not also against heroes? Plus it's a useful card even if there are no agents.

Heroes versus Minions:
- Heedless Revelry
For the squatters and the burning and looters]
- Twilight
Always have a spare here in case of roadblock.
- Covetous Thoughts
- Unhappy blows
- Piercing All Shadows
- Redoubled Force
- News of Doom
Likewise as above.

Plus including many that zara's already mentioned.

Jamie

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Post by Tegarend » Fri Jun 04, 2004 1:09 pm

vs heroes:

The Way is Shut - depending on the environment of my deck, I either go for a lot of TWIS or a lot of Nameless Things. Both seems strange given the low number of actual sideboard slots.
Nameless Thing
Mordor in Arms - yup
Seized by Terror - yup
Neither so Ancient nor so Potent - yup
Durin's Bane - same as jambo, why? I used to put him in, too, but isn't NT better? Durin's Bane always get cancelled :/
Khamul the Easterling - anti Khamul-strategy obviously ... must remember that :)
Rolled Down to the Sea - of course
Call of Home and/or Muster Disperses/News of Doom
News of Doom if my deck isn't a faction orientated one. - News of Doom is always so dangerous ... when I play many factions, I usually screw a couple of them, if I play few factions, I usually blow my one faction or so ... the other two are a go, though
- Reluctant Final Parting - nice one ... but usually not very useful :/
Good for sideboards where your deck consists of noble steed/hounds.
- Roving Eye - I put in Lure of Nature against Rada-decks
- Twilight
Always have a spare here in case of roadblock. - haven't GOT spare twilights ... since the last coupla games of roadblock, I always play 3 maindeck.
- Promptings Of Wisdom - I don't like it ... too much CPs ...
- Alone and Unadvised - yes

I miss too many Lidless Eye cards for making good haz sides against minions :/ ... even have only 1 Covetous.

Zarathustra
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Post by Zarathustra » Fri Jun 04, 2004 3:41 pm

:arrow: Durin's Bane: yes, he isn't that playable, but I've gotten him out in enough games that I think it's worthwhile.
:arrow: Khamul: in case I need to tap a nazgul to sb because of MT or if opponent is playing nazgul machine or travelling in khamul attack zone
:arrow: Call of Home/Muster Disperses -- oh duh, yes of course
:arrow: News of Doom: only if I'm playing one ring; otherwise too potetially devastating for me
:arrow: Reluctant Final Parting... never find it too useful because of all the non-unique allies now in style
:arrow: Roving Eye... duh, yes.
:arrow: Twilight... always go with 3 straight in the deck....
:arrow: Promptings: sometimes, if moving in lots of wilderness
:arrow: Alone and stupid: usually, unless already playing lots of corruption in the deck
:arrow: Withdrawn: should be in both...
:arrow: Withered Lands: interesting idea... must try it sometime
:arrow: Covetous Thoughts: not a bad idea, especially combined with Balance of things (just watch out for your own ccs...)
:arrow: Redoubled Force: yes, duh again. However, I so often play this straight in the deck. If you do so, then Troll's Purse is a must
:arrow: Stench: not bad... should probably play it more often
:arrow: Veils Flung: YES!

Thanks all! Any others?

MRA

melkor_morgoth75
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Post by melkor_morgoth75 » Mon Jun 07, 2004 8:45 am

Hmmm ... I don't see any anti-coastal sea decks card, i guess at least an "Earcaraxe Ahunt" or a couple of lost at sea is a must.

Of course some cards depend on your deck ... :wink:

Zarathustra
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Post by Zarathustra » Mon Jun 07, 2004 6:59 pm

I believe someone mentioned that both Lost at Sea and Lost in Freedomains should be in the haz portion vs heroes, and that Lost in Freedomains should also be in the haz portion vs minions.

I've never found Earcaraxe Ahunt to be that helpful against coastal decks: they usually just Marvels Told her. However, combined with a DoN hazard strategy, she could be useful. Just watch out for Sac of Form and Old Thrush: she only has 6 body!

Zarathustra
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Post by Zarathustra » Tue Jun 08, 2004 12:16 am

Oh, and another thing:

Power against the shadow can be very useful in the anti-fw sideboard for those nasty overt badbeards. Let them pounce on you, then pounce back ;).

Cheers,

MRA

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Post by melkor_morgoth75 » Tue Jun 08, 2004 2:31 pm

Even Bane of the Ithil Stone is a must sideboard card against "recycling decks" ... as far as Earcaraxe is concerned, you're right it's not so often used but it's a nice surprise :wink:

Sacrif + Old trash is a combo that i didn't see yet here, of course if someone plays them it's nice against any creature with body :wink:

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Post by Gwaihir » Tue Jun 08, 2004 3:25 pm

melkor_morgoth75 wrote:Sacrif + Old trash is a combo that i didn't see yet here, of course if someone plays them it's nice against any creature with body :wink:
I think Marc meant that either one will do against Eärcaraxë Ahunt; a 6-3=3 body isn't hard to beat. As a combo they should be sufficient to take out any dragon.
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Post by Jambo » Wed Jun 16, 2004 11:44 am

Another useful card for an anti-minion sb is The Moon is Dead, for similar reasons as Redoubled Force. If you're up against an Under-deeps minion, whether it be Hog or RW, it doubles Undead automatic attacks. Very Nasty.

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Post by Strider » Thu Jun 17, 2004 12:55 am

The Moon is Dead is also very deadly when playing against a deck based around Gondor for their underdeeps sites.
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Erik
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Hmmm

Post by Erik » Sat Aug 21, 2004 12:23 am

Are there any MUST NOT be in a Hero deck? ;)

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Lord Leuber
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Post by Lord Leuber » Sat Aug 21, 2004 7:02 am

Yes, Horses stinks, you shouldn't put it in your deck :wink:

(don't start - I know the card probably has some uses, but it's the first thing I thought of as it's a running joke between me and a friend of mine. Btw there is a version of Horses that is a five-star must have card, as it hasn't got the phrase 'playable only during the org phase' :P )

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