"Complete" Hazard Strategy Taxonomy

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Zarathustra
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"Complete" Hazard Strategy Taxonomy

Post by Zarathustra » Fri Jun 03, 2005 1:11 am

Be a great big help!  There are 64 holes to plug (some in pairs).  Write up a deck list, put it in the forum here, and let me know!

Post with updated links found here.

I suppose there might be a few special vs hero only strategies as well.  As before, please post any suggestions, emendations, or other comments.  If a named strategy is unclearly designated, let me know and I'll clarify.

I have now cross-indexed this with all of the decks currently in the decks forum.  If you post a new deck there (one with a haz portion), send me a PM and let me know where it fits in this list.  I'll then add a link to it.

After this, the plan is to match hazard and resource strategies: which hazards > which resources and vice-versa.

Finally, early-game signals to help you recognize a resource or hazard strategy to aid in planning and sideboarding.

I believe there's already a decent list of useful sb cards, but I could probably condense and clarify it at some point.

Version 3.0

Versus Hero/Fallen Wizard

Creature-Themed

Men (1) (+ DoN/Giants; + GoM/Moon)
Drakes (1) (+ Dragon's Blood)
Multi-Wilderness Drakes + DoN/Withered Lands (1) (+ Nameless Thing; + Dragons)
Nazgul (+ agents 1, 2)
Undead (+ Shadow Out of the Dark)
Wolves (1, 2) (+ Animals/Bairanax At Home/Monstrosity of Diverse Shape)
Spiders (+ Spawn, +Animals)
Free Peoples (1)
Orcs (Multi-Strike; Lieuy-Style; Orc-Rain)
Trolls
Awakened Plants
Furious Men/Trolls/Nazgul (1)

Event

Khamul Machine (1)
Influence Destruction (1)
Auto-Attack Enhancement (1)
Dump & Run Half-Creatures (1)
River (+ Enchanted Stream, + Beorning Skin-Changers) (1)
Spawn (Desire All, Roadblock)
Corruption  :twisted: (there are many kinds of corruption strategies; here are some of the most potent: overload 1, 2, 3, 4, wizard-targetted, wilderness-targetted, Alone and Stupid combined with influencing or malady, item-targetted, using Scorba at Home & Itangast at Home & Saruman the Wise)

Environment

Snowstorm (1) (+ Long Winter, 2)
Morgul Night/Foul Fumes (1)
Fog + Lost in the Wilderness
No Way Forward

Grab Bag

8 Mixed creatures/ 8 mixed half-creatures/14 mixed events (1, 2, 3, 4)
Darklands creatures + freelands events
Freelands creatures + darklands events
Assassins/Nazgul/Ahunts

Agent

Seek without Success
Agent Influence/Pilfer
Chilled Agent Attack
Grimby, Baduila, My Precious, Anarin targetted attack

Trick

Infinite Hazard Machine
Left Behind + Alone and Unadvised

Versus Minion

Creature

Orcs (Multi-Strike; Lieuy-Style; Orc-Rain)
Trolls
Undead (detainment; wisps; Spells of the Barrow Wights)
Elves! (1, 2)
Dwarven Travelers + Maia (1, 2)
Mixed Free Peoples (1, 2)
Drakes (1, 2) (+ Dragon's Blood; + Dragons)
Spiders (+ Spawn; + animals)
Awakened Plants (1)

Environment

Snowstorm (1) (+ Long Winter; + No Way Forward)
GoM + Moon + Free Peoples

Events

Khamul Machine (1)
Influence Destruction
Auto-Attack Enhancement
Dump & Run Half-Creatures (1, 2, 3)
Spawn (+ Roadblock; + Desire All For Thy Belly)
River + Heedless + Darkness
Corruption (overload; wilderness-targetted; item-targetted; scorba/itangast/saruman/balance/covetous thoughts)

Grab Bag

Wisp + River
Ahunts / Mixed other stuff
8/8/14 (1, 2)

Agent

Chilled Agents
"Special" Denial Agents: My Precious, Golodhros, Taladhan, Baduila

Trick

Infinite Hazard Machine
Left Behind + Alone and Stupid
Rats + Nazgul / Black Breath

Versus Minion/Fallen Wizard

Heedless + Nameless/Way Is Shut + Arthadan Rangers + My Precious + Baduila (1)
Last edited by Zarathustra on Wed Sep 13, 2006 3:45 am, edited 26 times in total.

Gaereth Barethson
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Post by Gaereth Barethson » Fri Jun 03, 2005 3:33 am

This is great!

Can you give me an exemple of a "Influence Destruction" deck? I wonder which cards you are using. Muster Disperses, agents?

Tegarend
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Post by Tegarend » Fri Jun 03, 2005 8:43 am

Muster Disperses & Call of Home are the more hurting cards in the influence destruction deck, but the cards that make it work are So You have come back, Rebel-Talk and Shut Yer Mouth (all three from the Lidless Eye set).

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Post by Gaereth Barethson » Fri Jun 03, 2005 7:54 pm

Thanks for the information Tegarend. I will try to build such a deck... seems very cheezy.

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Post by Tegarend » Fri Jun 03, 2005 10:56 pm

Well, only works against hero decks, and even then it is somewhat useless against several decks (Glorfindel/Beorn comes to mind)

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Post by Tegarend » Fri Jun 03, 2005 10:58 pm

Mark, 2 questions :

1) Influence destruction against minions? Does that really work? Never tried it ...

2) Infinite Hazard combo - is that the Troll Rain, or something else?

Zarathustra
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Post by Zarathustra » Sat Jun 04, 2005 12:52 am

Oh dear, should I have let that cat out of its proverbial bag?....

(1) is easy to answer: a nicely-timed So You've Come Back can be a real pain in a minion player's neck. It probably won't allow you to play successful CoH or MD, but it will keep his character points down (a big source for minions) and may force him to drop an important character. For example, the old Gorbag/Ufthak/Lugdush/Grishnakh company gets wrecked by So You've Come Back. Also, minions tend to have most trouble getting faction points, so 3 Foolish Words can be a powerful deterrent to their faction gathering, perhaps allowing you to double faction points, and usually at least ruling out the really really big factions like roused dragons.

(2), hm.... It's a long story, but I'll do my best to tell it. The idea is to make your hand size huge (12 or more), and get the number of cards in your deck + hand to be less than or equal to your hand size. Then, you play the following combo:

(A) vs heroes
(i) Nazgul-version: catch your opponent travelling through a :d:. Either wait for him to go to Mordor, or use DoN + Winds of Wrath to send them to Nurn, or just go the old-fashioned route of DoN + Choking Shadow + Awaken the Earth's Wratch. In any case, make it so he's travelling through a :d:. Then unleash the following combo: Lost in :d: + Nazgul creature + Revealed to All Watchers. When you play RtAW, you will exhaust your deck and redraw the Lost in :d:, the nazgul, and the RtAW. Rinse, repeat. This is the original infinite hazard deck. Wraithlord will also work here.
(ii) variations on (Ai). Some variations use lost in :w:, since people often travel through lots of :w:. You can also use Daelomin@Home here to help increase HL. In such cases, you can eliminate usually one or two of a hero's characters (using Call of Home) and several of his factions (using MD and Early Harvest). Or just smash 'em with Wild Fell Beast after Wild Fell Beast. Obviously, if you can get an Orc Rain started, this is a way to keep it going infinitely (yes, that's 3@18 X infinity). Two or Three Tribes Present also works here.

(B) Vs Minions
(i) Even easier: get a big old hand as before, and catch an overt company moving through :f:, :b:, or :w:. Then play the following combo: Daelomin@home/discard (net +1 hl) + Veils Flung Away (doesn't use a hl slot) + RtAW. Rinse, repeat.
(Bii) Just like (Aii). Lost in foo + some very nasty creature infinitely many times. If the creature gets killed, just sideboard in another copy (if non-unique) or something similar (if unique). As before, Two or Three Tribes Present works here.

Having some extra Power Built By Waiting out on the table will help get this going. Usually it's done by Elf-Lords at Home or Lidless Eye + 3 Lieuys. I suppose other arrangements could be made. I seem to recall somebody used a bunch of men with Tales of the Hunt and other untappers to tap and retap the bearer of Book of Mazarbul for insane hand sizes, but I could be mistaken about that.... In any case, it's an evil combo, but VERY hard to pull off....

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Post by Zarathustra » Wed Jun 15, 2005 6:25 am

Didn't mean to kill discussion with that looooong post. I'm sure I must have missed some haz strategies.

Anyone?...

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Post by Zarathustra » Tue Aug 30, 2005 6:27 pm

Should this perhaps be moved (along with the resource counterpart) into the decks forum and stickied?

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Post by Jambo » Tue Aug 30, 2005 6:32 pm

Likewise yeah, I think moving to decks and sticking at the top would be appropriate.  As long as it's updated regularly. :)

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Post by Zarathustra » Tue Aug 30, 2005 10:14 pm

Done.

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fanfarian
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Post by fanfarian » Wed Sep 14, 2005 3:21 pm

There is a broken/wrong link at
Versus Hero/Fallen Wizard

Creature-Themed

Drakes (1) (+ Dragon's Blood) <-- broken/wrong link
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Zarathustra
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Post by Zarathustra » Wed Sep 14, 2005 3:30 pm

I wasn't sure exactly where to put your hazard strategy, since it has both a lot of men and a lot of drakes. &nbsp;Since there were more drake boosters (summons) than men boosters, I put it there. &nbsp;Do you think there's a better place?...

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Post by fanfarian » Wed Sep 14, 2005 3:40 pm

I don't think this is a Dragon stategy, it's more a mixture. I didn't expect that you Update this Section so fast, so I thought the link was completly wrong.
I travel in this Country so I would hurt myself with bigger Dragon/Drake hazards/combos.
If had the time today or tomorrow I would create some.
I even would do this the next weeks, so why not now and actually I have holidays till October.

And on German Cards there is no difference between Drake and Dragon. They are all called Dragon.
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Zarathustra
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Post by Zarathustra » Wed Sep 14, 2005 4:08 pm

Hey, I don't quite understand what you mean by some of your sentences....

In particular:
If had the time today or tomorrow I would create some.
Some what? &nbsp;:?
I even would do this the next weeks, so why not now and actually I have holidays till October.
I'm baffled... :?
And on German Cards there is no difference between Drake and Dragon. They are all called Dragon.
Nevertheless, in English there is a distinction, and English is the official language of meccg.

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