"Complete" Hazard Strategy Taxonomy
Moderators: Tegarend, Moderators
-
- Posts: 1968
- Joined: Wed Aug 06, 2003 9:07 pm
- Location: NY
"Complete" Hazard Strategy Taxonomy
Be a great big help! There are 64 holes to plug (some in pairs). Write up a deck list, put it in the forum here, and let me know!
Post with updated links found here.
I suppose there might be a few special vs hero only strategies as well. As before, please post any suggestions, emendations, or other comments. If a named strategy is unclearly designated, let me know and I'll clarify.
I have now cross-indexed this with all of the decks currently in the decks forum. If you post a new deck there (one with a haz portion), send me a PM and let me know where it fits in this list. I'll then add a link to it.
After this, the plan is to match hazard and resource strategies: which hazards > which resources and vice-versa.
Finally, early-game signals to help you recognize a resource or hazard strategy to aid in planning and sideboarding.
I believe there's already a decent list of useful sb cards, but I could probably condense and clarify it at some point.
Version 3.0
Versus Hero/Fallen Wizard
Creature-Themed
Men (1) (+ DoN/Giants; + GoM/Moon)
Drakes (1) (+ Dragon's Blood)
Multi-Wilderness Drakes + DoN/Withered Lands (1) (+ Nameless Thing; + Dragons)
Nazgul (+ agents 1, 2)
Undead (+ Shadow Out of the Dark)
Wolves (1, 2) (+ Animals/Bairanax At Home/Monstrosity of Diverse Shape)
Spiders (+ Spawn, +Animals)
Free Peoples (1)
Orcs (Multi-Strike; Lieuy-Style; Orc-Rain)
Trolls
Awakened Plants
Furious Men/Trolls/Nazgul (1)
Event
Khamul Machine (1)
Influence Destruction (1)
Auto-Attack Enhancement (1)
Dump & Run Half-Creatures (1)
River (+ Enchanted Stream, + Beorning Skin-Changers) (1)
Spawn (Desire All, Roadblock)
Corruption :twisted: (there are many kinds of corruption strategies; here are some of the most potent: overload 1, 2, 3, 4, wizard-targetted, wilderness-targetted, Alone and Stupid combined with influencing or malady, item-targetted, using Scorba at Home & Itangast at Home & Saruman the Wise)
Environment
Snowstorm (1) (+ Long Winter, 2)
Morgul Night/Foul Fumes (1)
Fog + Lost in the Wilderness
No Way Forward
Grab Bag
8 Mixed creatures/ 8 mixed half-creatures/14 mixed events (1, 2, 3, 4)
Darklands creatures + freelands events
Freelands creatures + darklands events
Assassins/Nazgul/Ahunts
Agent
Seek without Success
Agent Influence/Pilfer
Chilled Agent Attack
Grimby, Baduila, My Precious, Anarin targetted attack
Trick
Infinite Hazard Machine
Left Behind + Alone and Unadvised
Versus Minion
Creature
Orcs (Multi-Strike; Lieuy-Style; Orc-Rain)
Trolls
Undead (detainment; wisps; Spells of the Barrow Wights)
Elves! (1, 2)
Dwarven Travelers + Maia (1, 2)
Mixed Free Peoples (1, 2)
Drakes (1, 2) (+ Dragon's Blood; + Dragons)
Spiders (+ Spawn; + animals)
Awakened Plants (1)
Environment
Snowstorm (1) (+ Long Winter; + No Way Forward)
GoM + Moon + Free Peoples
Events
Khamul Machine (1)
Influence Destruction
Auto-Attack Enhancement
Dump & Run Half-Creatures (1, 2, 3)
Spawn (+ Roadblock; + Desire All For Thy Belly)
River + Heedless + Darkness
Corruption (overload; wilderness-targetted; item-targetted; scorba/itangast/saruman/balance/covetous thoughts)
Grab Bag
Wisp + River
Ahunts / Mixed other stuff
8/8/14 (1, 2)
Agent
Chilled Agents
"Special" Denial Agents: My Precious, Golodhros, Taladhan, Baduila
Trick
Infinite Hazard Machine
Left Behind + Alone and Stupid
Rats + Nazgul / Black Breath
Versus Minion/Fallen Wizard
Heedless + Nameless/Way Is Shut + Arthadan Rangers + My Precious + Baduila (1)
Post with updated links found here.
I suppose there might be a few special vs hero only strategies as well. As before, please post any suggestions, emendations, or other comments. If a named strategy is unclearly designated, let me know and I'll clarify.
I have now cross-indexed this with all of the decks currently in the decks forum. If you post a new deck there (one with a haz portion), send me a PM and let me know where it fits in this list. I'll then add a link to it.
After this, the plan is to match hazard and resource strategies: which hazards > which resources and vice-versa.
Finally, early-game signals to help you recognize a resource or hazard strategy to aid in planning and sideboarding.
I believe there's already a decent list of useful sb cards, but I could probably condense and clarify it at some point.
Version 3.0
Versus Hero/Fallen Wizard
Creature-Themed
Men (1) (+ DoN/Giants; + GoM/Moon)
Drakes (1) (+ Dragon's Blood)
Multi-Wilderness Drakes + DoN/Withered Lands (1) (+ Nameless Thing; + Dragons)
Nazgul (+ agents 1, 2)
Undead (+ Shadow Out of the Dark)
Wolves (1, 2) (+ Animals/Bairanax At Home/Monstrosity of Diverse Shape)
Spiders (+ Spawn, +Animals)
Free Peoples (1)
Orcs (Multi-Strike; Lieuy-Style; Orc-Rain)
Trolls
Awakened Plants
Furious Men/Trolls/Nazgul (1)
Event
Khamul Machine (1)
Influence Destruction (1)
Auto-Attack Enhancement (1)
Dump & Run Half-Creatures (1)
River (+ Enchanted Stream, + Beorning Skin-Changers) (1)
Spawn (Desire All, Roadblock)
Corruption :twisted: (there are many kinds of corruption strategies; here are some of the most potent: overload 1, 2, 3, 4, wizard-targetted, wilderness-targetted, Alone and Stupid combined with influencing or malady, item-targetted, using Scorba at Home & Itangast at Home & Saruman the Wise)
Environment
Snowstorm (1) (+ Long Winter, 2)
Morgul Night/Foul Fumes (1)
Fog + Lost in the Wilderness
No Way Forward
Grab Bag
8 Mixed creatures/ 8 mixed half-creatures/14 mixed events (1, 2, 3, 4)
Darklands creatures + freelands events
Freelands creatures + darklands events
Assassins/Nazgul/Ahunts
Agent
Seek without Success
Agent Influence/Pilfer
Chilled Agent Attack
Grimby, Baduila, My Precious, Anarin targetted attack
Trick
Infinite Hazard Machine
Left Behind + Alone and Unadvised
Versus Minion
Creature
Orcs (Multi-Strike; Lieuy-Style; Orc-Rain)
Trolls
Undead (detainment; wisps; Spells of the Barrow Wights)
Elves! (1, 2)
Dwarven Travelers + Maia (1, 2)
Mixed Free Peoples (1, 2)
Drakes (1, 2) (+ Dragon's Blood; + Dragons)
Spiders (+ Spawn; + animals)
Awakened Plants (1)
Environment
Snowstorm (1) (+ Long Winter; + No Way Forward)
GoM + Moon + Free Peoples
Events
Khamul Machine (1)
Influence Destruction
Auto-Attack Enhancement
Dump & Run Half-Creatures (1, 2, 3)
Spawn (+ Roadblock; + Desire All For Thy Belly)
River + Heedless + Darkness
Corruption (overload; wilderness-targetted; item-targetted; scorba/itangast/saruman/balance/covetous thoughts)
Grab Bag
Wisp + River
Ahunts / Mixed other stuff
8/8/14 (1, 2)
Agent
Chilled Agents
"Special" Denial Agents: My Precious, Golodhros, Taladhan, Baduila
Trick
Infinite Hazard Machine
Left Behind + Alone and Stupid
Rats + Nazgul / Black Breath
Versus Minion/Fallen Wizard
Heedless + Nameless/Way Is Shut + Arthadan Rangers + My Precious + Baduila (1)
Last edited by Zarathustra on Wed Sep 13, 2006 3:45 am, edited 26 times in total.
-
- Posts: 41
- Joined: Mon Feb 28, 2005 9:48 pm
- Location: Québec, Canada
-
- Posts: 41
- Joined: Mon Feb 28, 2005 9:48 pm
- Location: Québec, Canada
-
- Posts: 1968
- Joined: Wed Aug 06, 2003 9:07 pm
- Location: NY
Oh dear, should I have let that cat out of its proverbial bag?....
(1) is easy to answer: a nicely-timed So You've Come Back can be a real pain in a minion player's neck. It probably won't allow you to play successful CoH or MD, but it will keep his character points down (a big source for minions) and may force him to drop an important character. For example, the old Gorbag/Ufthak/Lugdush/Grishnakh company gets wrecked by So You've Come Back. Also, minions tend to have most trouble getting faction points, so 3 Foolish Words can be a powerful deterrent to their faction gathering, perhaps allowing you to double faction points, and usually at least ruling out the really really big factions like roused dragons.
(2), hm.... It's a long story, but I'll do my best to tell it. The idea is to make your hand size huge (12 or more), and get the number of cards in your deck + hand to be less than or equal to your hand size. Then, you play the following combo:
(A) vs heroes
(i) Nazgul-version: catch your opponent travelling through a
. Either wait for him to go to Mordor, or use DoN + Winds of Wrath to send them to Nurn, or just go the old-fashioned route of DoN + Choking Shadow + Awaken the Earth's Wratch. In any case, make it so he's travelling through a
. Then unleash the following combo: Lost in
+ Nazgul creature + Revealed to All Watchers. When you play RtAW, you will exhaust your deck and redraw the Lost in
, the nazgul, and the RtAW. Rinse, repeat. This is the original infinite hazard deck. Wraithlord will also work here.
(ii) variations on (Ai). Some variations use lost in
, since people often travel through lots of
. You can also use Daelomin@Home here to help increase HL. In such cases, you can eliminate usually one or two of a hero's characters (using Call of Home) and several of his factions (using MD and Early Harvest). Or just smash 'em with Wild Fell Beast after Wild Fell Beast. Obviously, if you can get an Orc Rain started, this is a way to keep it going infinitely (yes, that's 3@18 X infinity). Two or Three Tribes Present also works here.
(B) Vs Minions
(i) Even easier: get a big old hand as before, and catch an overt company moving through
,
, or
. Then play the following combo: Daelomin@home/discard (net +1 hl) + Veils Flung Away (doesn't use a hl slot) + RtAW. Rinse, repeat.
(Bii) Just like (Aii). Lost in foo + some very nasty creature infinitely many times. If the creature gets killed, just sideboard in another copy (if non-unique) or something similar (if unique). As before, Two or Three Tribes Present works here.
Having some extra Power Built By Waiting out on the table will help get this going. Usually it's done by Elf-Lords at Home or Lidless Eye + 3 Lieuys. I suppose other arrangements could be made. I seem to recall somebody used a bunch of men with Tales of the Hunt and other untappers to tap and retap the bearer of Book of Mazarbul for insane hand sizes, but I could be mistaken about that.... In any case, it's an evil combo, but VERY hard to pull off....
(1) is easy to answer: a nicely-timed So You've Come Back can be a real pain in a minion player's neck. It probably won't allow you to play successful CoH or MD, but it will keep his character points down (a big source for minions) and may force him to drop an important character. For example, the old Gorbag/Ufthak/Lugdush/Grishnakh company gets wrecked by So You've Come Back. Also, minions tend to have most trouble getting faction points, so 3 Foolish Words can be a powerful deterrent to their faction gathering, perhaps allowing you to double faction points, and usually at least ruling out the really really big factions like roused dragons.
(2), hm.... It's a long story, but I'll do my best to tell it. The idea is to make your hand size huge (12 or more), and get the number of cards in your deck + hand to be less than or equal to your hand size. Then, you play the following combo:
(A) vs heroes
(i) Nazgul-version: catch your opponent travelling through a




(ii) variations on (Ai). Some variations use lost in


(B) Vs Minions
(i) Even easier: get a big old hand as before, and catch an overt company moving through



(Bii) Just like (Aii). Lost in foo + some very nasty creature infinitely many times. If the creature gets killed, just sideboard in another copy (if non-unique) or something similar (if unique). As before, Two or Three Tribes Present works here.
Having some extra Power Built By Waiting out on the table will help get this going. Usually it's done by Elf-Lords at Home or Lidless Eye + 3 Lieuys. I suppose other arrangements could be made. I seem to recall somebody used a bunch of men with Tales of the Hunt and other untappers to tap and retap the bearer of Book of Mazarbul for insane hand sizes, but I could be mistaken about that.... In any case, it's an evil combo, but VERY hard to pull off....
-
- Posts: 1968
- Joined: Wed Aug 06, 2003 9:07 pm
- Location: NY
-
- Posts: 1968
- Joined: Wed Aug 06, 2003 9:07 pm
- Location: NY
-
- Posts: 1968
- Joined: Wed Aug 06, 2003 9:07 pm
- Location: NY
There is a broken/wrong link at
Versus Hero/Fallen Wizard
Creature-Themed
Drakes (1) (+ Dragon's Blood) <-- broken/wrong link
Suche Spieler im Raum VS, Germany
Webmaster www.councilofelrond.org
Webmaster www.councilofelrond.org
-
- Posts: 1968
- Joined: Wed Aug 06, 2003 9:07 pm
- Location: NY
I don't think this is a Dragon stategy, it's more a mixture. I didn't expect that you Update this Section so fast, so I thought the link was completly wrong.
I travel in this Country so I would hurt myself with bigger Dragon/Drake hazards/combos.
If had the time today or tomorrow I would create some.
I even would do this the next weeks, so why not now and actually I have holidays till October.
And on German Cards there is no difference between Drake and Dragon. They are all called Dragon.
I travel in this Country so I would hurt myself with bigger Dragon/Drake hazards/combos.
If had the time today or tomorrow I would create some.
I even would do this the next weeks, so why not now and actually I have holidays till October.
And on German Cards there is no difference between Drake and Dragon. They are all called Dragon.
Suche Spieler im Raum VS, Germany
Webmaster www.councilofelrond.org
Webmaster www.councilofelrond.org
-
- Posts: 1968
- Joined: Wed Aug 06, 2003 9:07 pm
- Location: NY
Hey, I don't quite understand what you mean by some of your sentences....
In particular:

In particular:
Some what? :?If had the time today or tomorrow I would create some.
I'm baffled...I even would do this the next weeks, so why not now and actually I have holidays till October.

Nevertheless, in English there is a distinction, and English is the official language of meccg.And on German Cards there is no difference between Drake and Dragon. They are all called Dragon.