Post
by Logain » Fri Sep 02, 2005 8:56 am
The Great Wyrms.
Middle-earth: The Great Wyrms is an expansion set with Dream Cards for the Middle-earth Collectible Card Game. It is fully compatible with Middle-earth: The Lidless Eye. It was created by Ernst BRUN. Many thanks to the players who gave card ideas or constructive critics (Stéphane Poirette, Gaëlle Jacq, Patrick Brun, Serge Danzanvilliers, Dominique Bergeret). Please give feedback on your feeling of this work - or better, on your play sessions - to ernstbrun [a] yahoo.com
Some other dream cards were also included (hero, hazards, FW & squatters hazards, balrog sites to play with two Balrogs...).
[Mod note: edited; please read the FAQ (and now your private messages as well)]
I'll correct the spoiler (as the cards have somewhat changed in the process) when i have the time.
Introduction.
Middle-earth has long been troubled by the legacy of Melkor - Morgoth - the Black Enemy. His long, awful reign dominated the history of the Elder Years, giving birth to a terrible host of creatures. Among this host, the largest monsters bred and unleashed by Morgoth in Middle-earth were the great Wyrms. Cunning and deceptive, filled with malice and greed, vain and self centered, deceitful and wrathful, and astoundingly temperamental and boastful, dragons embody the very nature of their mentor. They are agents of evil, capable only of manipulating, devouring and destroying Eru's works. Only an outside force - a great power such as Sauron's - can compel them to breed and multiply. Some hibernate or range along the fringes of the settled world, but all are ultimately targeted for the hunt.
Middle-earth : The Great Wyrms allows you to play one of the great Wyrms of the Third Age. Roused by Sauron's evil forces, you must rampage and plunder the surrounding country to achieve victory. As a Dragon, you must use minion resources, sites and characters. However, you can only exert limited influence and control over the minions characters : the most powerful characters don't want to serve a being like you...
Using MEGW
When you play a Dragon, assume that your Dragon is a MELE Ringwraith. All of the normal MELE rules apply except for the specific exceptions outlined in these rules.
Darkhaven - When the rules and non site cards refer to Darkhavens, they apply instead to your Dragon's Den and to Dol Guldur. Dol Guldur is the only minion Darkhaven available.
Dragon's Den - A Dragon's Den is your Dragon's home site. It is considered as a Darkhaven for a Dragon player. You may have multiple copies of it in your play deck. Nothing is considered playable for you as written on the original site's card which never has any automatic attack . A Dragon may only be revealed at his Dragon's Den and is considered "At Home" there.
Ringwraith - When the rules refer to a Ringwraith, they apply to your Dragon character. Exceptions appear in the following part.
Dragon character - When a Dragon character is put in play, no manifestation of this Dragon can be played (manifestations in play are discarded). A Dragon can not use MELE mode cards, instead he can play a Dragon specific mode card. A Dragon is always in an Overt company.
Dragon characters may not move outside of their hunting range (which is mentioned on their game text, regions between brackets are available only if Doors of Night is in play). If during his organization phase a Dragon is not in his hunting range, he must move to his home site or be discarded (with all cards he control).
Whenever a player wounds a Dragon character, he must make two body checks : the Dragon is wounded if both succeed, he is severely wounded if one is failed (discard him along with all attached cards), and killed if the two are failed. He is not returned to his owner's hand on a result of 7 or 8.
A Dragon character can initiate company versus company combat against any other company. Only hero companies - or companies including a Balrog or Ringwraith character - may initiate company versus company combat against a Dragon character. Combat can be declared by an opponent at your Dragon's Den.
If your Dragon is not at his home site, his Dragon's Den loses all automatic attacks for all players.
Characters - You may use any non-Dwarf minion character having 5 mind or less. Unlike minions, Dragon players DO NOT have a +5 general influence when resisting influence destruction cards like Call of Home or Muster Disperses. A Dragon character can be targeted by Call of Home.
Characters of a Dragon player represent individuals who worship the dragon or are ordered to serve by the Lidless Eye.
A character can only enter play under general influence, or under a character's direct influence (at his home site, at the Dragon's Den, or at Dol Guldur). Your characters at the same non-Dragon's Den site as your Dragon during the untap phase are immediately attacked in company versus company combat. Characters with your Dragon (at your Dragon's Den or if the character was just played) each make an influence check during your organization phase. The characters which result is not higher than your Dragon's direct influence are attacked in company versus company combat (any items killed characters wear are immediately stored if possible).
Ever jealous and mistrustful, the great Wyrms are friendless and pitiless loners. They prey on anything they can slay, even their own kind, and savor wantom destruction. Always feuding and offering nothing save terror and death, they cannot long coexist with other creatures...
After some playtesting, it is planned to give different general influence ratings to each dragon (like Fallen Wizards) to balance their power.
A Dragon's general influence represents the amount of aid he thinks necessary for his ploys. A low value represents a proud and egocentric Dragon, while a high value represents more closeness to reality and survival.
Marshalling points.
Pride and avarice ultimately doom most dragons. The wise employ flattery and exploit their unbridled greed in order to bring them down. Like the Dwarves, who are forever at war with them, the great drakes hunger for material wealth and save and guard whatever they gather. Tied to their hoards and attracted by any booty of significance, they are relatively easy to find or bait.
Items - As hoards are the most envied goals for Dragon players, the following rules apply:
· Major and special items are only worth 1 MP, and Greater items are only worth 2 MPs. So all other items types (minor for exemple) are worth 0 MPs.
· A Dragon character may never test rings (should it be automatically or with a card like Test of Fire), but a ring is automatically tested at -2 when stored.
· Dragon characters may not use any item (game text does not apply when on a Dragon character).
· Any item stored at your Dragon's Den is worth full marshalling points. This rule takes precedence on any MELE rule (hero items are worth normal marshalling points). Those items are considered to be under control of a Dwarf character and stored at a dwarf hold, or to be at the site their MP value is the highest (like Red Book of Westmarch at Bag End).
· Necklace of Girion is worth full marshalling points even for Smaug, so put one in your sideboard so you can steal it for double points value !
Kill points - A Dragon character gains kill points against any creature, not only * creatures.
Trophies - All your non Dragon companies (regardless of thei race of their members) can have trophies, but they never gain kill marshalling points (even for * creatures). Trophies can be stored at your Dragon's home site, all creatures so stored are then worth full marshalling points. Any company bearing trophies is overt.
Allies points - No ally can be played on your Dragon.
Faction points - A Dragon player can only influence Wolves, Animal, Dragon, Orc or Troll factions.
Miscellaneous points - No change.
Getting ready to play
A Dragon player prepares for play and plays just as a Ringwraith does, with the following exceptions:
Your location deck.
Your location deck may include only one copy of each site. You may include multiple copies of your Dragon's Den. The Balrog-specific sites must be used for Gean A-Lisch, Barad Dur, Cirith Ungol, Cirith Gorgor, Carn Dum and Minas Morgul.
Your play deck.
Only three copies of a unique Dragon character may be in your play deck (including your sideboard).
Dragon players may not include the following cards in their play deck :
Black Rain
The Balrog.
Messenger of Mordor.
News must get Through.
News of the Shire.
Kill all but not the Halflings.
The Lidless Eye.
Sauron
Use your legs.
Open to the Summons
All cards that can only be played on or by a Ringwraith or Sauron.
Starting site.
Your company begins play at your Dragon's Den or/and at Dol Guldur (your choice).
Movement.
Companies of a Dragon player always use region movement. When moving, your companies always draw cards based upon the site being moved to.
Dragon characters may not move to Under-deeps sites.
Corruption checks.
A Dragon character makes corruption checks like a minion character, when he fails a corruption check by two or more he is discarded with all attached cards (you must draw another card of your Dragon character to play him). Like a Ringwraith, a Dragon gives +2 to any corruption check by a character (other than himself) in his Dragon's Den. Your characters (not your Dragon character) are discarded instead of being taped following a corruption check (like hero characters from METW).
The victory conditions.
As a Dragon player, you win when you have more marshalling points than your opponent at the Audience with Sauron. You may not win with the One Ring but you may store it in your Den. You do not receive marshalling points for cards stored at non-Lair sites.
Playing resources.
Following cards have no effects against a Dragon player :
Bane of the Ithil Stone
Foul Fumes
Great Secrets Buried There (MEDM)
Winds of Wrath
Worn and Famished
From the Pits of Angband (METD)
The Black Ennemy's Wrath
In the Heart of his Realm
All events that require an agent
Neither so Ancient Nor so Potent ?
A Dragon character is immune to the following hazards:
Plague
Black Breath
Long Dark Reach
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Last edited by
Logain on Fri May 19, 2006 5:26 pm, edited 4 times in total.