Curse Unto Kin - recreate Turin's Curse from Morgoth

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Moria tour guide
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Joined: Fri Dec 23, 2005 9:49 pm
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Curse Unto Kin - recreate Turin's Curse from Morgoth

Post by Moria tour guide » Sat Dec 31, 2005 4:28 am

Curse Unto Kin hazard permanent event

Unique: Playable on a man with a mind less than 8  and if you are Sauron if your roll + your unused GI is greater than opponent's roll+unusedGI; else, remove this card from the game.

Make a roll, if result+mind of man+unused GI > result+unused GI+8, then discard this card. Else, discard all corruption cards on bearer and prevents further corruption cards to be played on him. +3 to CC, +1 to body. Sauron can give +1 or -1 to any roll bearer makes, before the roll. This card can only be discarded if bearer is removed from play. When this card is discarded, remove it from the game. If bearer is discarded, this card is placed off to the side with the hero. Player can play the hero normally as if the hero were in his hand. Bearer cannot be discarded by any hazard event effect.
-3 to your GI while bearer is in play.
***
OK here is a breakdown of the card:
*Unique:
--Definititly a Unique card.

*Playable on a man with a mind less than 8 and if you are Sauron if your roll + your unused GI is greater than opponent's roll+unusedGI; else, remove this card from the game.
--on a man for obvious reasons. Some big named men are:
 Beorn, Brand, Fram, Erkenbrand, the women, Theoden
 I choose the mind limit to exclude the minion men, because they
 can only be played by minions and Fallen-avatars may play
 the lesser minders. I do not like the idea of a man hero being better
 than Beorn. Beorn is tough and should be the ideal man character.
--Sauron is bigger and meaner then the Lidless Eye.
--The rolling requires having the 'power' or unused GI available to play
--the card. The rolling is the luck factor.
--If you don't succeed, then remove the card from the game. You get one --shot.

**Make a roll, if result+mind of man+unused GI > result+unused GI+7, **then discard this card.
--This is another luck factor. It is harder to play on more useful --characters. If you fail, then just discard the card. The '7' addition to
--the man player's roll is equal to the highest hero man character.
--I don't expect this card to be mainstream, just another addition to the
--game.

**Else, discard all corruption cards on bearer and prevents further **corruption cards to be played on him.
--The discarding is to keep the man from blowing a corruption check. You --want this man to stay in play and be a problem for his player, and for --you to play the corruption cards on others.

**+3 to CC, +1 to body.
-- You want him to stay alive. This also allows the man player to beef up --his man with items.
--If I have Theoden and this card is placed on him, I like to go play; --valiant sword, habergeon of silver, adament helment on him. so now he --has 2 CP, 7 prowess and 11 body. BIG, MEAN and GLITTERY. Like Turin.
--You can even make it a +4 or +5 and then include the Scabbard.

**Sauron can give +1 or -1 to any roll bearer makes, before the roll.
--the fate part.
**This card can only be discarded if bearer is removed from play.
**When this card is discarded, remove it from the game.
--the character is killed.
**If bearer is discarded, this card is placed off to the side with the hero.
--smart players can just discard the man to get rid of this card. oh no, not
--with this card. Turin did 'disappear' from the outside world to reappear.

**Player can play the hero normally as if the hero were in his hand.
--So to make it easier for the man to be brought out into play.

**Bearer cannot be discarded by any hazard event effect.
--to help keep the man in play. That is what you want.

**-3 to your GI while bearer is in play.
--Morgoth had to use some of his innate power to keep Hurin alive.

Comments are welcomed.
Thanks.

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