The Line of Mardil

Ever thought up cards of your own, or written a cool scenario? This is the place to share your ideas.

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The Line of Mardil

Post by Tegarend » Wed Mar 07, 2007 10:07 am

The Line of Mardil
Hazard Permanent-Event
Detainment dunedan attacks may attack minion companies normally at -4 prowess. All non-detainment dunedan attacks have +1 strike and +1 prowess (discard when such an attack is defeated). Return of the King may not be played unless Faramir is in play. Cannot be duplicated.
Few years, maybe, in other places of less royalty...In Gondor ten thousand years would not suffice.

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Post by Leon » Wed Mar 07, 2007 1:11 pm

If I understand this right then once you choose a dunadan attack to be non-detainment it will get -4 prowess, +1 prowess and +1 strike, right?

Vastor Peredhil
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Post by Vastor Peredhil » Wed Mar 07, 2007 3:19 pm

As I understand it

detainment dunadan attacks become real attacks at  -4 prowess

e.g. Gondorian Rangers is now not each one strike detainment at 9/6 but 5/6 non-detainment.

but Knights of the Prince are now not 4 stirkes at 10/8 but now 5 stirkes at 11/8

this is how I read it.

The funny thing is though that (the Knights of) the Prince (of Dol Amroth) does not belong to the Line of Mardil

a cool card it is still

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Edgar AEtheling
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Post by Edgar AEtheling » Mon Mar 19, 2007 1:58 pm

nice card concept. I could imagine abuse as an easy kill-MP gathering tool, though. It'd be fun.
So THIS is it?

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