[UEP Proposed] -Poison

To share and discuss non-standard rules, from the simplest of house rules to the more serious Unofficial Errata Proposals.

Moderators: Jambo, Tegarend, Moderators

Post Reply
User avatar
Majagua_the_Necromancer
Posts: 132
Joined: Sat Nov 27, 2004 2:24 pm
Location: Colombia

[UEP Proposed] -Poison

Post by Majagua_the_Necromancer » Fri Mar 03, 2006 4:18 am

Name:  

Change the "ability" of Poison.

Status:

Proposed

Proposal Mantainer:

Alejandro Velásquez Martínez (Majagua_the_Necromancer)

Categories:

Theme (Balance)


Errata:

Poison
Minion Resource-Minor Item

Corruption:  2
Description:  Discard to give -1 to the prowess and -2 to the body of one strike against the bearer.  Cannot be duplicated against a given strike.

Problem:

Well, this card really sucks.  It´s rare, and it´s practically useless, if it weren´t discarded, then maybe it could be better.  Also, minions don´t have so many ways to reduce the health of hazards, etc. such as heroes do, so there should be at least another card that could help you get over those attacks with high body´s.


Solution:

I propose two solutions.  I think Mark had already proposed this in another forum, but I guess these are the better solutions.

A) Corruption:  2
Description:  Tap this item to give -1 to the prowess and -2 to the body of one strike against the bearer.  Cannot be duplicated against a given strike.  Discard if bearer is not an Orc or Troll.

B) Corruption:  2
Description:  Discard to give -1 to the prowess and -2 to the body of an attack against bearer´s company.  Cannot be duplicated against a given attack.

I think this last one was what Mark had proposed at a given time (don´t remember well).

Pros:

Well, it would make the card more useful, and it would finally give minions a good way to try to defeat those hazards that have very high body´s.

Cons:

Don´t see any cons, either way the card doesn´t guarantee easy points.

Rationale:

- Well the errata is needed because as I said, in my opinion, minions have very few cards to help defeat attacks with high bodies.  So at least one card should be made to help on this matter.  Also, this card as it is, is practically worthless, and it hurts to see such a beautiful card just lay on the collection, it should be played more often.  Also, the ideas proposed, make the card better, but they still don´t make it a very poweful minor item that guarantees killing points, it just helps defeat those nasty hazards.


Discussion:



Voting:


SUMMARY:



Voting started at:

02/03/2006

Voting ends at:

16/03/2006

That´s about it, don´t know if I´m missing something.
[/b]

Vastor Peredhil
Posts: 357
Joined: Wed Feb 09, 2005 7:09 pm
Location: Kempen Germany

Post by Vastor Peredhil » Fri Mar 03, 2006 8:32 am

I say the solution would be to allow Poison to be discarded while you are attacking in CVCC to kill off the nasty Glorfindels and Beorns

That is how we play anyhow

mfg Nicolai

User avatar
Sly Southerner
Posts: 737
Joined: Thu Jun 10, 2004 10:19 am
Location: Adelaide, Australia

Post by Sly Southerner » Fri Mar 03, 2006 10:33 am

Well CVCC rules suck and need a rewrite in any case.  :?  8O
So that's where that southerner is hiding...He looks more than half like a goblin.

Zarathustra
Posts: 1968
Joined: Wed Aug 06, 2003 9:07 pm
Location: NY

Post by Zarathustra » Fri Mar 03, 2006 11:04 am

It can already be used while attacking in cvcc, since it affects the strike, not the attack.

I used it to do just that in a fallen alatar deck at US nationals last year.  :twisted:

User avatar
Majagua_the_Necromancer
Posts: 132
Joined: Sat Nov 27, 2004 2:24 pm
Location: Colombia

Post by Majagua_the_Necromancer » Fri Mar 03, 2006 1:43 pm

So anyone? wouldn´t it be better to change the card as in any of the ideas proposed?

Kees
Posts: 68
Joined: Tue Feb 14, 2006 4:32 pm
Location: Groningen, Nederland

Post by Kees » Fri Mar 03, 2006 1:49 pm

A gives it great potential in overt cvcc-decks. Almost too much, I think, but it has to be seen in actual play. Three orc leaders running around Middle Earth playing Poisons, burning down borderholds and then killing innocent bystanders in the name of the Balrog. Nasty. :)

Ûvatha
Posts: 80
Joined: Sat Dec 10, 2005 5:21 pm
Location: Colombia

Post by Ûvatha » Fri Mar 03, 2006 4:01 pm

I like option A. It's not too powerfull since it only affects one strike against the bearer, and I think it would diversify Vs minion hazard decks, because lately all i've seen are Maia/Dwarven Travelers and chilled Elf Lords.

Don't you think so ??

Ûvatha
Darth Troilo on G.A.B. White Mithril Team.

Jambo
Moderator
Posts: 988
Joined: Wed Aug 06, 2003 11:58 pm
Location: Edinburgh, Scotland

Post by Jambo » Mon Mar 06, 2006 1:00 pm

Poison's already quite a cool card in minion CvCC decks.  It can be used when attacking or defending since the effect is against a strike as opposed to an attack.

If you're worried about Maia hazards, try including a Deadly Dart or two with your starting company.  -1 to strike and body will definitely discourage your opponent from playing a Maia hazard on your company!

Wacho
Moderator
Posts: 622
Joined: Wed Mar 16, 2005 3:56 am
Location: Philadelphia, PA

Post by Wacho » Mon Mar 06, 2006 9:48 pm

Poison is intended for CvCC.  It's pretty powerful for that as it stands.  -2 to body is a big deal.  I don't think it needs to be changed.

Thorsten the Traveller
Posts: 359
Joined: Sat May 29, 2004 1:17 pm
Location: Tilburg, The Netherlands

Post by Thorsten the Traveller » Wed Mar 22, 2006 2:44 pm

It is a tricky question. Obviously the more thematically correct option would be to discard and not tap, and to give minus to the body of each strike [since the poison is used only once on a blade or arrow and it affects the whole of the creature - assuming it's one creature].

however, a -2 on body to the whole attack would be perhaps overpowered when killing dragons especially. And I see no reason why orcs/trolls should be able to use it more than once and other races not [even though there is the black arrow analogy, but it was mentioned especially that Bard always regained his arrow].

So I'd have to say no on those grounds to both options. Perhaps we have to resign then to using poison in cvcc indeed. and it can still finish off elf-lords of course, served non-chilled that is.
'Elen sila lumenn' omentielvo

User avatar
Majagua_the_Necromancer
Posts: 132
Joined: Sat Nov 27, 2004 2:24 pm
Location: Colombia

Post by Majagua_the_Necromancer » Fri Jul 04, 2008 2:53 pm

boy was i wrong when i proposed this.  Poison is a good card as it is.

Pikachu
Posts: 20
Joined: Thu Apr 13, 2006 2:07 pm
Location: Ostfriesland/Germany
Contact:

Post by Pikachu » Sat Jul 05, 2008 3:57 pm

Majagua_the_Necromancer wrote:boy was i wrong when i proposed this.  Poison is a good card as it is.
It is?

User avatar
Majagua_the_Necromancer
Posts: 132
Joined: Sat Nov 27, 2004 2:24 pm
Location: Colombia

Post by Majagua_the_Necromancer » Sat Jul 05, 2008 3:59 pm

Pikachu wrote:
Majagua_the_Necromancer wrote:boy was i wrong when i proposed this.  Poison is a good card as it is.
It is?
well i think so, it´s very good in cvcc.  Why??

Post Reply