Name: Durin's Folk and Sons of KingsSons of Kings C 2* 10/- f b B F
Dœnedain. Three strikes (playable only against minion companies).
Durin's Folk C3 2* 8/- Creature
Playable: Wilderness Border-land
Dwarves. Five strikes. Detainment and -2 prowess against hero companies. May also be played keyed to The Shire.
Status: failed
Proposal maintainer: Leon Huisman
Categories: consistency
Errata: change the marshalling points value for these cards to 1* instead of 2*
Problem: these creatures are never played because they give too much points if defeated
Solution: change the marshalling points value for these cards to 1* instead of 2*
Pros: enhance playability for these cards and get the amount of points more consistent with other creatures
Cons: the world gets slightly more dangerous for Sauron's minions
Rationale: in Middle Earth CCG creatures generally give 1 marshalling point if killed. If a creature has body it is harder to kill and generally gives more points if killed. The other noteworthy exception are Assassin and Slayer, which have multiple attacks and choose defending characters and are hard enough to defeat to award 2 marshalling points for that. Durin's Folk and Sons of Kings fit in neither these categories.
Changing the marshalling points to 1* will probably be enough to allow these creatures some play and to make free peoples effective as hazards versus minions. Up till now, Elf-lords, maia and perhaps Ents are the only * creatures played on minions and perhaps this small change will have some effect.
Discussion:
Voting started at: 03-05-2007
Voting ends at: 18-05-2007