So what's the problem then?Bandobras Took wrote:I've posted a workable New Ringlord deck in the decks section. It's dunked twice in five games.
Can you post a link?
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So what's the problem then?Bandobras Took wrote:I've posted a workable New Ringlord deck in the decks section. It's dunked twice in five games.
Have you found the deay is with playing the One Ring or in meeting the requirements of ANR afterwards?Bandobras Took wrote:In the case of New Ringlord, while one can recycle the Ring Tests, it's the delay that is the key factor. If I used Fallen Saruman's ability to pull Wizard's Test from the discard in order to test a Ring in the first place, I've just lost a turn.
Spirit Rings: 3 MPs, 2 CPsRingbearer wrote:You have many more rings to choose from, spirit rings, many magic rings, dwarven rings... 4 times a chance for ringlore compared to 3 times hero/minion. Sarumans ring can get back a ring each turn to compensate for Rolled Down.
And therefore 3 x Blind neatly trumps it. Unless you clutter the deck with even more tests, which will slow you down enough to lose anyway.Besides, Wizards Test is obvious the way to go with Rings, as the double roll makes it much easier to get what you want.
And Rumor of the One to make automatically tested Lesser Rings worth 3 MPs.Minion rings is basically sucked out on the lack of ringtests. THey only have 3 test of fire, and the -2 storing tests.
Speaking strictly of Rings-for-points decks, the best of both worlds only comes together if they have the same chance of testing a ring before the game ends. In that respect, Minions are the winners -- all you need is RW to get your Lesser/Magic Rings on the table. Hero decks come next -- as you mentioned, Wizard's Test is great, and theirs is uncancellable. FWs come dead last, no matter how you look at it.So the best of both worlds come together, together with Sarumans Ring. Not too shabby I'd say.
And Hero players can use characters with a mind greater than 5, but I don't think this relates to Rings-for-Points decks. All FW decks have a similar resource advantage, but Blind to the West can't directly keep Radagast from getting ally points or Pallando from getting faction points.Also, compared to hero you have extra resources in the form of Dark Tryst, 4 condition removals.
Given that Whispers/Rumors are available, Longbottom Leaf isn't precisely relevant.Compared to minion there is always Longbottom leaf...
Except most of them have nothing to do with a Rings-for-Points deck. Compared to other types of FW MP decks, Rings-for-Points is unworkable. Compared to Hero and Minion Rings-for-Points, it has the weakness of having its tests cancelled, which applies to neither hero nor minion.Enough advantages for a FW I must say.