Nature's Revenge against FW havens like The White Towers
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Nature's Revenge against FW havens like The White Towers
We are discussing a lot on this one here before championship...
CoE67 states that Nature's Revenge can be played on ANY haven in a wilderness and that's fine for me. But if played at Isengard (haven) or White Towers (haven) the attacks generated by it should cancelled, correct?
So far those sites have a static ability (special: any attack against your companies there is cancelled) that cancels anything, am i correct here too?
thanks again,
mm75
CoE67 states that Nature's Revenge can be played on ANY haven in a wilderness and that's fine for me. But if played at Isengard (haven) or White Towers (haven) the attacks generated by it should cancelled, correct?
So far those sites have a static ability (special: any attack against your companies there is cancelled) that cancels anything, am i correct here too?
thanks again,
mm75
I don't agree, because the site will not be a Wizardhaven any more, but it will become a :R: , so CvCC and attacks there will be allowed.
Zara also told me something similar: http://www.meccg.net/dforum/viewtopic.php?t=482
Zara also told me something similar: http://www.meccg.net/dforum/viewtopic.php?t=482
But an explanation will be very appreciated. Thank you!Nature's Revenge will work provided the Wizardhaven isn't protected (by, for example, Protected Haven).
Other things to try include:
Heedless Revelry (good sb card),
Lure of Power on guard (to wipe out the influencer),
CVCC (assuming you can),
Influencing away (if you can't CVCC).
"...And he said that if I had the cheek to make verses about Earendil in the house of Elrond, it was my affair. I suppose he was right
"

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The site is :R: now it still has ability to cancel attacks, but only for companies at the site, so if someone is moving to it he can be hit during M/H phase. Remember also, that the site is no longer Wizardhaven so no one heals there and a lot of cards are unplayable (characters, "buddy" cards, half-orcs factions).
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The point (my point) here is:
- You can play NR on a FW haven
- If the fallen wizard haven (like ones with special abilities like White Towers and Isengard or any haven created with Hidden Haven (cause it states any attacks are cancelled for company AT the site) is targeted by NR, it DOES NOT lose his special abilities and so, any ATTACK AT THE SITE is automatically cancelled, CvCC too :!:
Please, could someone clarify if i'm wrong here?
Thank you very much in advance,
mm75
- You can play NR on a FW haven
- If the fallen wizard haven (like ones with special abilities like White Towers and Isengard or any haven created with Hidden Haven (cause it states any attacks are cancelled for company AT the site) is targeted by NR, it DOES NOT lose his special abilities and so, any ATTACK AT THE SITE is automatically cancelled, CvCC too :!:
Please, could someone clarify if i'm wrong here?
Thank you very much in advance,
mm75
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This has been in the CoE digests at least twice. Here is the version from CoE #51
So the auto-attack is not cancelled.Nature's Revenge says, among other things, that it creates an
auto-attack at an unprotected Wizardhaven. But since Wizardhavens all
have the language on them that "all attacks against companies at this
site are cancelled", what does Nature's Revenge do?
*** Nature's Revenge overrides the text on the wizardhavens.
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- Sly Southerner
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- Joined: Thu Jun 10, 2004 10:19 am
- Location: Adelaide, Australia