[minion resource; challenge] Adunaphel: Spies and Traitors

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Zarathustra
Posts: 1968
Joined: Wed Aug 06, 2003 9:07 pm
Location: NY

[minion resource; challenge] Adunaphel: Spies and Traitors

Post by Zarathustra » Thu Sep 01, 2005 1:03 am

#Spies and Traitors Challenge Deck.  The Sites usable are included in the sideboard for reference purposes.  If you play this
#deck against someone, you shouldn't use any other sites.  Also, the extra characters are already in the deck.  I didn't include
#them in the Starting Pool because, to be honest, playing against the same deck would suck.
#
#This deck was downloaded from Mystical Alchemy's Gaming Page (www.mysticalgames.com)
[start]
Ciryaher
    Foul-smelling Paste
Ostisen
Asternak
    Blazon of the Eye
Dogrib
Mionid
Luitprand
[sideboard]
Bag End*
Bandit Lair*
Barad-dur*
Beorn's House*
Carn Dum*
Dimrill Dale*
Dol Guldur*
Eagles' Eyrie*
Edoras*
Goblin-gate*
Moria*
Thranduil's Halls*
The Worthy Hills*
Crept Along Cleverly
Goblins of Goblin-gate
Orc Quarrels
Orcs of Moria
Piercing All Shadows
Piercing All Shadows
Poisonous Despair
Regiment of Black Crows
Sudden Call
Voices of Malice
Voices of Malice
Ambusher*
Ambusher*
Ambusher*
Itangast Ahunt
Lure of Nature*
Lure of Nature*
Sand-drake
Twilight*
True Cold-drake
[deck]
Adunaphel the Ringwraith
Adunaphel the Ringwraith
Adunaphel the Ringwraith
Eradan
Layos
Nevido Smod
Orc Captain
Orc Captain
Perchen
Dwarven Ring of Thelor's Tribe*
Dwarven Ring of Thrar's Tribe*
Red Book of Westmarch*
Stinker
That's Been Heard Before Tonight
That's Been Heard Before Tonight
To Satisfy the Questioner
To Satisfy the Questioner
Woses of the Eryn Vorn*
A Nice Place to Hide
A Nice Place to Hide
A Nice Place to Hide
Bade to Rule
By the Ringwraith's Word
Deeper Shadow
Deeper Shadow
Join With That Power
The Least of Gold Rings
The Least of Gold Rings
Not Slay Needlessly
Not Slay Needlessly
Not Slay Needlessly
Orc Quarrels
Orc Quarrels
Ruse
Secrets of Their Forging
Secrets of Their Forging
Tokens to Show
Weigh All Things to a Nicety
Well-preserved
Cave Worm*
Cave Worm*
Cave Worm*
Cave-drake*
Cave-drake*
Cave-drake*
Marsh-drake*
Marsh-drake*
Marsh-drake*
Nameless Thing
Rain-drake
Rain-drake
Slayer*
Slayer*
Slayer*
True Fire-drake*
True Fire-drake*
An Unexpected Outpost
An Unexpected Outpost
Doors of Night*
Doors of Night*
Doors of Night*
From the Pits of Angband
From the Pits of Angband
Searching Eye
Summons from Long Sleep
Summons from Long Sleep
Summons from Long Sleep
Twilight
Twilight

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fanfarian
Posts: 74
Joined: Sun Jan 02, 2005 2:59 pm
Location: Niedereschach, Germany
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Spies and Traitors - Adûnaphel's Challenge Deck - Play Tips

Post by fanfarian » Tue Sep 19, 2006 9:58 am

Spies and Traitors - Adûnaphel's Challenge Deck - Play Tips

Adûnaphel sends traitorous bands bent upon thievery and espionage into untainted domains of the Free Peoples.
Her inherent knowledge of these areas provides some cover, but her missions are extremely difficult to carry out.
The hazards feature a potent offering of Drakes.

Starting Companies (2) at Dol Guldur
- Ciryaher controls Ostisen. Ostisen starts with Foul-smelling Paste
- Asternak, Dôgrib, Mîonid and Luitprand from another company. Asternak controls Dôgrib and starts with Blazon of the Eye.

Suggested Sites for Resources
- The Least of Gold Rings (x2) - Bandit Lair, Beorn's House, Edoras, Moria or Thranduil's Halls
- Red Book of Westmarch - Bag End [storing it at Barad-dûr]
- Secrets of their Forging (x2) - Dimrill Dale, The Worthy Hills, Eagle's Eyrie or Thranduil's Halls
- Stinker - Goblin-gate
- That's Been Heard Before Tonight (x2) - Eagle's Eyrie, Thranduil's Halls or Bag End
- To Satisfy the Questioner (x2) - Eagle's Eyrie, Beorn's House, Edoras or Thranduil's Halls
- Woses of the Eryn Vorn - The Worthy Hills
- Goblin of Goblin-gate (sideboard) - Goblin Gate (2nd deck cycle)
- Orcs of Moria (sideboard) - Moria
- Regiment of Balck Crows (sideboard) - The Worthy Hills, Dimrill Dale or Bandit Lair

Resource Play
Adûnaphel's deck has many resources that need one or more extra turns of preparation before awarding marshalling points.
This makes the deck slow and requires holding cards for a long time. What is more, unlucky dice rolling can devastate this deck.
The only consolation is that your marshalling point sources are generous and that successfully playing this deck can be very rewarding.
Amassing marshalling points from characters is key, so consider seriously the play of sources of extra influence.
It is not necessary to play both Dwarven Rings. In fact, they appear in duplicate to ease the plight of playing one.
Make a reasonable effort to play both, but not at the expense of attack avoidance or easier marshalling point sources.
Give the frist Dwarven Ring to Asternak. He should try to influence the Wose faction with either the Dwarven Ring or "Join With that Power".
Note that "Deeper Shadow" cancels and discards the second hazard against a moving 2-character company containing Ciryaher.

Adûnaphel
Adûnaphel's role is simple. She sits in Dol Guldur and cancels one attack a turn. However, you have many attack avoidance cards.
During organisation phases whe you have 3 or more such cards in hand (include "Deeper Shadow"), she should tap to bring a resource in from the sideboard.
Evaluate your opponent's hazards or your own marshalling point needs to make this choice. Recognizing when you do not need her attack cancellation is critical to this deck's success.

Hazard Play
To complement your difficult resource strategy is a deadly mix of Drake hazards.
Key to successfully using them is knowing both what an d how to recycle with "From the Pits of Angband".
Sending a drake back to your hand with "Doors if Night" is not always best, especially with a resource strategy requiring a lot of cards in hand.
Do not hesitate to place a drake with "Summons from the Long Sleep" to get it out of your hand.
You do sacrifice its surprise value this way, but you also may cause an opponent to overestimate the thread against him and adjust his movement accordingly.

Sideboard
During your opponent's first untap phase when you have few hazards in hand, half his hazard limit.
Then bring "Itangast Ahunt", "Sand-drake" and "True Cold-drake" to your discard pile.
These cards will be available options when "From the Pits of Angband" hits the table


## written off "Middle-Earth Challenge Decks - Rules Summary and Play Tips"
## more to come
## feel free to add comments or improvements
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