[minion resource; NEW CHALLENGE] Ren: Lord of Rings

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Zarathustra
Posts: 1968
Joined: Wed Aug 06, 2003 9:07 pm
Location: NY

[minion resource; NEW CHALLENGE] Ren: Lord of Rings

Post by Zarathustra » Sun Sep 18, 2005 11:50 pm

The new and totally revised NEW CHALLENGE DECK for Ren the Ringwraith.  You wanted rings, you got rings!  Check this out:

Start:

Dror / Open to the Summons
Gulla / Foul-Smelling Paste
Pon Opar
Hador

In deck:

3 Ren the RW
some more...


Resources:

3 Gold Ring that Sauron Fancies
1 Bright Gold Ring
1 Scroll of Isildur
1 Dwarven Ring of Thelor's Tribe
1 The Oracle's Ring
2 Minor Ring
1 Palantir of Orthanc

1 Beornings

3 War-Wolf

2 Test of Fire
2 Secrets of Their Forging
2 Voices of Malice
3 Dark Tryst
3 Not Slay Needlessly
2 Orc Quarrels
2 Crept Along Cleverly

Sites:

Dol Guldur
Minas Morgul
Beorn's House
Edoras
Bandit Lair
Gladden Fields
Moria
Isengard
Amon Hen
Dimrill Dale

Play Tips:

Pretty straightforward if you look at the sites: play what's playable at each.  Get lotsa item points.  Kick butt (hopefully).

MP Breakdown:

Character: 10?
Item: 10?
Ally: 1-3
Faction: 3
Total: 24-6?

It needs some work, but you get the idea.
Attachments
{c} Ren -- Lord of Rings.dck
(1.77 KiB) Downloaded 73 times
Last edited by Zarathustra on Fri Apr 21, 2006 4:56 pm, edited 2 times in total.

Zarathustra
Posts: 1968
Joined: Wed Aug 06, 2003 9:07 pm
Location: NY

Post by Zarathustra » Mon Sep 19, 2005 1:45 pm

Hazards....

3 Fear Fire Foes
1 Arouse Defenders
1 Awaken Defenders
1 Incite Defenders
2 Incite Denizens
2 Awaken Minions
2 Fell Winter

3 Twilight
3 Doors of Night

1 Arthadan Rangers
1 Ghosts
1 Nameless Thing
3 Sellswords Between Charters
3 Slayer
3 True Fire-Drake

Dam
Posts: 54
Joined: Tue Mar 08, 2005 9:41 am
Location: Oulu, Finland

Post by Dam » Mon Sep 19, 2005 2:12 pm

As I understand Challenge decks are limited in the number of rares they can have. But since you're running with that many rings, Rumor of the One would add MPs, plus with Ren's ability to ease corruption, the added CPs wouldn't hurt that much either. Maybe change Beornings (R) for Woodmen (F1). The roll needed is 1 greater, but faction is still in the DG neighbourhood, same as Beornings.
"A dirty mind is its own reward."

Zarathustra
Posts: 1968
Joined: Wed Aug 06, 2003 9:07 pm
Location: NY

Post by Zarathustra » Mon Sep 19, 2005 2:20 pm

That's a pretty good idea....  Would give another place to play the Bright Gold as well....

On the other hand, the deck is getting so many item points already...  :?

Marcos
Posts: 139
Joined: Mon Mar 06, 2006 9:51 pm
Location: Argentina

Post by Marcos » Fri Apr 21, 2006 9:32 pm

I was testing the deck before playing it on the tourney and i agree that this deck doesn't need beornings, rumours of the one will be much better. Other thing i noted, the deck has only 4 gold rings, in my opinion it should have some more. In hazards, it's an automatick attack strat, but it doesn't have tidings of bold spies !?!? I would put out doors of night, in consecuence nameless thing and true fire-drake too and would put in 3 ToBS, 2 Cave drake and 2 Cave worm. Without ToBS the free/border hold automatic attack combo isn't so effective. The last thing i noted, it has woodmen in deck but doesn't have woodmen town in location deck.

That was my opinion after playing with and against that deck
greetings
Marcos

Kees
Posts: 68
Joined: Tue Feb 14, 2006 4:32 pm
Location: Groningen, Nederland

Post by Kees » Mon May 15, 2006 9:16 am

Why use Hador and no Tormented Earth?

EspadadeAlquiler
Posts: 18
Joined: Tue May 09, 2006 4:19 pm
Location: Spain

Post by EspadadeAlquiler » Thu Jun 01, 2006 11:59 am

I think that this deck should be better without Hador if the deck not need sorcery, couse Hador is the main character in other Challenge deck...
Forth Eorlingas!

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