[Minion; vs minion] Dwar CVCC (raaar)

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Zarathustra
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[Minion; vs minion] Dwar CVCC (raaar)

Post by Zarathustra » Thu Jul 07, 2005 6:24 pm

It's a problem we're all aware of, and I'm sure you've experienced it yourself: you're sick of bouncing your Hoarmurath (and high helm and sable shield and...) in minion vs minion games, and you wish there were an alternative way to be evil while competing with evil.  Well, now there is (other than his hogness, who is just lame ;)).

Meet Dwar.  Dwar has a speech impediment, but don't let that fool you.  He's a nasty convert to Sauron, and he's ready to open up a can on anyone who looks askance at him.  Dwar has the lovely ability to tap to give +1 prowess/+1 body to all characters in any of your companies, provided that he's at a haven.  What's more, he's a sage, so you can leave him untapped and waiting either to play VoM or tap for combat, depending on your needs.  Here's a deck that lets you take full advantage of this killer combination of abilities:

Pool

Orders from Lugburz
Foul-Smelling Paste

Lt of Angmar *
Lt of Morgul *
Tros Hesnef *
Lt of Dol Guldur
Muzgash
Shagrat
(4 more of your choosing)

Characters in Deck
3 Dwar the Ringwraith
Burat
Wuluag
Tuma
Lagduf
The Mouth
Baduila

Resources

3 Swift Strokes
3 Bold Thrust
3 I'll Report You
3 Prone to Violence
2 We Have Come to Kill
1 No Better Use

2 Voices of Malice
2 Weigh All Things to a Nicety
3 Dark Tryst
1 Bade to Rule

2 Threats

3 Black Mace
1 Thong of Fire

1 Regiment of Black Crows

Hazards (many options can be used -- here's one)

3 The Moon is Dead
2 Spells of the Barrow Wights
1 Seized by Terror
1 The Way is Shut
1 Faces of the Dead

2 An Unexpected Outpost
1 Revealed to All Watchers
1 Rolled Down to the Sea
2 Heedless Revelry

1 Adunaphel
1 Daelomin at Home
1 My Precious
1 Mouth of Sauron
1 Uvatha the Horseman

3 Wisp of Pale Sheen
3 Chill Douser
2 Barrow Wight
3 Stirring Bones

Key Sideboard Cards

Ice-Orcs
Orcs of Gundabad
Petty Dwarves (for vs Red Hills)
Woses of the Eryn Vorn (for vs Red Hills)

1 Long Grievous Siege
1 Tribute Garnered

Blackbole

Ancient Black Axe (vs underdeeps boys)

2 Alone and Unadvised (for when they split up -- or get split up by your attacks and/or hazards -- and run)
1 The Balance of Things (same)


Play Tips

You can crush most companies with this deck.  However, if they do a lot of haven squatting, or if they have the hog in their company, or if they have a lot of scouts and always manage to cancel attacks, you may be in a spot of trouble.  Basically the idea is to attack your opponent every turn, hopefully playing something at the site first (item, ally, or faction).  The backup characters are easy to play, especially with We Have Come to Kill.

The hazards are intended to disrupt tight companies (send Ufthak away with Faces of the Dead, capture Gorbag with Spells of the BW, and beat on the rest with your company on the next turn).  Problems ensue vs. decks that can either cancel everything or are split up so much that you can't hunt them all, or rely mostly on their rw's/hog's company.

Sideboard in the appropriate factions for the regions your opponent is occupying.  I listed the most important, but others can be quite useful as well (e.g. Grey Mt Goblins, haven factions, even Snaga-Hai, which are surprisingly easy to steal).

I've only played the deck 4 times, and I won three of the games.  The loss came when I forgot I couldn't cvcc the hog's company, and let him come up and take the Iron Hill Dwarfhold so that I could capture him and feed him to Shelob.  Karmi pointed out the illegality of my capture only after the Great Shadow himself was tucked neatly away under Lt of M's cloak.  Too bad....

I haven't yet figured out a way to make this deck work for the Balrog himself, though it seems like it should be possible, given his ability to have 3 (or even 4) leaders in a company ( =  more command cards playable).  If anybody has succeeded in doing so, I'd like to hear the story....

MP Count

This is where the deck has some trouble.  Presumably you'll get 2 Maces and the Thong, as well as the regiment and a couple factions.  Add to that massive character points (2 lieuys, 3 troll bros, and Lagduf) and some kill points from CVCC and you've got the following breakdown:

Character: 10
Ally: 1
Faction: ~6
Item: 7
Kill: 4
Misc: ~1
Total: ~29
Attachments
Dwar CvCC.dck
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Tegarend
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Post by Tegarend » Thu Jul 07, 2005 8:00 pm

But who needs points when the opponent hasn't got any either?

I like the deck (had been toying around with something similar - but IRL getting 3x Prone to Violence isn't obvious)

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Strider
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Post by Strider » Thu Jul 07, 2005 8:28 pm

Cool deck. Dwar has always been my favorite RW. Might I reccomend adding by the "ringwraith's word"? Usually when I have 2 of the Lieutenants in the same company, I try to get one controlling the other to free up some more GI. I know it's hard to play, but can be very useful.
"You can't stop the signal."

Zarathustra
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Post by Zarathustra » Thu Jul 07, 2005 9:02 pm

Tegarend wrote:But who needs points when the opponent hasn't got any either?

I like the deck (had been toying around with something similar - but IRL getting 3x Prone to Violence isn't obvious)
Exactly. Same logic as a malady deck.

BTW, 3 Prone to Violence just means drawing and playing it quickly, not trying to play 3 copies at a time.

@Strider: It certainly is a cool card, but the problem is that you're supposed to be out doing the RW's word, not chilling in the haven waiting for it. ;) Also, with I'll Report You on the Lt, you still cant control another lt....

Jambo
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Post by Jambo » Thu Jul 07, 2005 10:46 pm

Excellent Mark. I like, I like a lot! :D

<plans more CvCC decks...

Jambo
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Post by Jambo » Fri Jul 08, 2005 8:35 am

Heedless Revelry is really good for CvCC decks as it taps out opponent's company to hopefully allow you to assign the strikes :twisted:

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Shapeshifter
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Post by Shapeshifter » Sat Jul 09, 2005 7:23 am

A very nice deck, Mark. Some time ago I built a CvCC deck with Dwar and a covert company. I played it against minion and hero. On the one hand it was much fun but on the other hand it was hard to win. My main problem was that I wounded but didn’t kill opponent’s characters.
To a newer version of this deck I have now added 3 Poison and 3 Mechanical Bows.
I think Poison is the most important card in a CvCC deck if you want to kill some of your opponent’s characters and receive kill MPs otherwise you have to be very lucky.
I must agree with Jambo that Heedless Revelry is one of the best hazards in such a deck. I would definitely add Indur Dawndeath (wounded character must discard an item) as well. Against heroes Worn and Famished is a very good card that helps you to assign strikes during CvCC.

Poison
Discard to give -1 to the prowess and -2 to the body of one strike against the bearer. Cannot be duplicated against a given strike.

Mechanical Bow
Weapon. Technology. -1 to bearer's body. Warrior only: +2 prowess to a maximum of 8; -1 to the body of any strike its bearer faces if he taps to face the strike.

Worn and Famished
Each non-Wizard character that is not in a Haven :H:, Free-hold :F:, or Border-hold :B: does not untap normally during his untap phase. Such a character may instead make a roll (or draw a #) adding his mind stat. If the result is greater than 12, he untaps. Cannot be duplicated.

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Post by Bandobras Took » Sat Jul 09, 2005 3:59 pm

Though I did make a Hero deck that protected itself from CvCC by being able to milk wondrous maps for everything it's worth -- the best protection is simply move to a site that a minion can never possibly reach.

Of course, minions don't have that kind of option for protection.

And I do think that simply wounding characters can be sufficient -- unless they have a ready means to heal, wounding even half of a party lets hazards hit them more easily during their turn, which sets up a good cycle of delayed turns, clogging up their hand.

Zarathustra
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Post by Zarathustra » Sat Jul 09, 2005 5:29 pm

Poison is a great cvcc card, but I haven't been able to figure out a way to get enough prowess without 2 leaders for I'll Report You, which requires Orders from Lugburz. The other minor item has to be Paste, which means no room for poison. Playing it (and possible another, as a free item) at a site before you attack is an interesting idea, though it would mean you couldn't choose defenders.

Against heroes you could play a Poison / Above the Abyss combo if you wanted to be really nasty... Lt of Morgul with 2 I'll Reports and Poison untapped = 10/9 + 2D6 vs n - 1/-2....

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Post by Jambo » Tue Jul 12, 2005 9:26 am

What about including Something Has Slipped in the hazard portion of the deck? This way any wounding of your opponent's characters will make wounding others in the same CvCC much easier! :twisted:

Zarathustra
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Post by Zarathustra » Mon Dec 19, 2005 10:43 pm

Well, Something Has Slipped is a hazard, so it has no effect on cvcc.

By the way, I just played this deck a couple more times and ripped it up both times. &nbsp;I've found that making the creatures a little more powerful is helpful:

-3 Wisp
-1 Stirring Bones

+2 Ghosts
+1 Faces of the Dead
+1 Seized by Terror

Ask Mikko or Dave Barton what it's like to have a couple lieuys laying into your meek minions each turn if you want the full story ;)

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