[hero resource; vs hero] Diplomats in Withered Countries

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Mirdhynn
Posts: 33
Joined: Tue Mar 01, 2005 2:35 pm
Location: Douai (France)

[hero resource; vs hero] Diplomats in Withered Countries

Post by Mirdhynn » Wed Sep 14, 2005 2:17 pm

Ressources

Beornings
Iron hills dwarves
Elves of lindon
Glamdring
Durin's axe
Orcrist
Wormsbane
Emerald of the mariner
Phial of galadriel
Gwaihir

3 Flatter a foe
3 Marvels tolds
3 Forod
2 New friendship
2 Risky blow
2 A chance meeting
2 Forewarned is forearmed
2 Concealment
1 Three golden hair


Starting company :
Galadriel
Dain II
 + elf stone
 Elrohir
 + star glass
 
In the deck
Elladan
Gimli
Legolas
Gandalf
Gandalf
Gandalf


Sideboard
Lossoth
Great eagles
Gollum


Hazards :
You can play any deck that NOT enforce wilderness attacks

Playing tips :
The goal of this deck is to travel the northern withered countries covered by Forod (Lindon, Forochel, Angmar,Gundabad, Grey Mountain Narrows, Withered Heath, and Iron Hills). There is two central cards in this deck :
The first one is Forod which able you to travel easily an decrease your hasard limit.
The second one is flatter a foe. Your companies contain some diplomats and most of the hazard played against you will be drake and probably dragons. This card would easily cancel any of these attacks and will also decrease your hazard limit !
Galadriel is here for his special cards against corruption (three golden hairs and phial) She is also a good influencer which is pretty good in this deck. You won't have any problems with corruption.



Please tell me what you think of this deck, what will improve it and what is wrong. Thanks :D

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fanfarian
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Post by fanfarian » Wed Sep 14, 2005 3:11 pm

Maybe put some Armors in it, to get more Constitution (Body).
Don't know if you get enough MPs with your Items, but the strategy sounds good.
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Mirdhynn
Posts: 33
Joined: Tue Mar 01, 2005 2:35 pm
Location: Douai (France)

Post by Mirdhynn » Wed Sep 14, 2005 4:33 pm

fanfarian wrote:Maybe put some Armors in it, to get more Constitution (Body).
There is many weapons in my deck which allows me to face some strong attacks without be harmed.
The attacks I think too strong will be cancelled by flatter a foe and concealment.
Note that there is a defense for many types of creatures : star glass against spider/wolves, flatter  & concealment for other and forewarned is forearmed for assassins

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fanfarian
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Post by fanfarian » Thu Sep 15, 2005 9:25 am

Okay that's right. Thus you have strong starting Characters.
Keep in mind a "Mithril Coat" gives you 4 MPs which helps to win +3 body.
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fanfarian
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Location: Niedereschach, Germany
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Post by fanfarian » Thu Sep 15, 2005 10:01 am

New Idea.
Include some "Hey! come merry dol", which half each Wilderness in site path, to improve "Forod".
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