Playable during the organization fase on company moving with region movement. Draw one extra card for each region the company moves through in the following movement/hazard fase in excess of 2. The hazard limit for this company increases by 2.
Basically it's something like a weaker Dark Thryst, however it's disadvantage lies not in the removal of the card from the game but rather in the increasing of the hazard limit. In order to get the full advantage of this card you need to travel as far as possible, but that also means the increased hazard limit will become more dangerous.
Ever thought up cards of your own, or written a cool scenario? This is the place to share your ideas.
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