"Complete" Hazard Strategy Taxonomy

List and discuss your decks under construction or already in use.

Moderators: Tegarend, Moderators

User avatar
fanfarian
Posts: 74
Joined: Sun Jan 02, 2005 2:59 pm
Location: Niedereschach, Germany
Contact:

Post by fanfarian » Thu Sep 15, 2005 9:19 am

Zarathustra wrote:Hey, I don't quite understand what you mean by some of your sentences....

In particular:
If had the time today or tomorrow I would create some.
Some what?  :?
Some Dragon/Drake Hazard Collection.
I even would do this the next weeks, so why not now and actually I have holidays till October.
I'm baffled... :?
Sorry I won't confuse you. As a Student I had large Somer Holidays with enough time to spend it on ME and improve my Decks and create some new Hazard strategys.
And I even want to create some Dragon Hazards. I tought there is one missing in this compendium and I want to create some within the next weeks anyway. So why not now?
And on German Cards there is no difference between Drake and Dragon. They are all called Dragon.
Nevertheless, in English there is a distinction, and English is the official language of meccg.
Yes, but I almost play with german cards and I can't see if it's a Dragon or a Drake. Maybe a mistake can be slipped in.
Suche Spieler im Raum VS, Germany
Webmaster www.councilofelrond.org

Old Tuk
Posts: 160
Joined: Thu Feb 09, 2006 9:00 am
Location: Germany

Post by Old Tuk » Sun Feb 12, 2006 10:04 am

And on German Cards there is no difference between Drake and Dragon. They are all called Dragon.
In german cards a dragon is always called an unique dragon and a drake is a non-unique one. But its true that some players are a bit confused about that.

Sauron_the_Great
Posts: 136
Joined: Sat Jul 03, 2004 12:31 am
Location: Alfter, Germany (normally Barad-Dur, Mordor but I'm on holidays at the moment)

Post by Sauron_the_Great » Sun Feb 12, 2006 2:20 pm

Except of course the-ever-present Cave-Drake...which is non-unique (much to our displeasure...at least mine...;-)), but technically he is a DRAGON, not a drake...

Bandobras Took
Moderator
Posts: 1275
Joined: Sun Apr 03, 2005 5:03 pm

Re: "Complete" Hazard Strategy Taxonomy

Post by Bandobras Took » Tue Jul 24, 2018 5:34 pm

Updated Links:

Be a great big help!  There are 64 holes to plug (some in pairs).  Write up a deck list, put it in the forum here, and let me know!

I suppose there might be a few special vs hero only strategies as well.  As before, please post any suggestions, emendations, or other comments.  If a named strategy is unclearly designated, let me know and I'll clarify.

I have now cross-indexed this with all of the decks currently in the decks forum.  If you post a new deck there (one with a haz portion), send me a PM and let me know where it fits in this list.  I'll then add a link to it.

After this, the plan is to match hazard and resource strategies: which hazards > which resources and vice-versa.

Finally, early-game signals to help you recognize a resource or hazard strategy to aid in planning and sideboarding.

I believe there's already a decent list of useful sb cards, but I could probably condense and clarify it at some point.

Version 3.0

Versus Hero/Fallen Wizard

Creature-Themed

Men (1) (+ DoN/Giants; + GoM/Moon)
Drakes (1) (+ Dragon's Blood)
Multi-Wilderness Drakes + DoN/Withered Lands (1) (+ Nameless Thing; + Dragons)
Nazgul (+ agents 1, 2)
Undead (+ Shadow Out of the Dark)
Wolves (1, 2) (+ Animals/Bairanax At Home/Monstrosity of Diverse Shape)
Spiders (+ Spawn, +Animals)
Free Peoples (1)
Orcs (Multi-Strike; Lieuy-Style; Orc-Rain)
Trolls
Awakened Plants
Furious Men/Trolls/Nazgul (1)

Event

Khamul Machine (1)
Influence Destruction (1)
Auto-Attack Enhancement (1)
Dump & Run Half-Creatures (1)
River (+ Enchanted Stream, + Beorning Skin-Changers) (1)
Spawn (Desire All, Roadblock)
Corruption  :twisted: (there are many kinds of corruption strategies; here are some of the most potent: overload 1, 2, 3, 4, wizard-targetted, wilderness-targetted, Alone and Stupid combined with influencing or malady, item-targetted, using Scorba at Home & Itangast at Home & Saruman the Wise)

Environment

Snowstorm (1) (+ Long Winter, 2)
Morgul Night/Foul Fumes (1)
Fog + Lost in the Wilderness
No Way Forward

Grab Bag

8 Mixed creatures/ 8 mixed half-creatures/14 mixed events (1, 2, 3, 4)
Darklands creatures + freelands events
Freelands creatures + darklands events
Assassins/Nazgul/Ahunts

Agent

Seek without Success
Agent Influence/Pilfer
Chilled Agent Attack
Grimby, Baduila, My Precious, Anarin targetted attack

Trick

Infinite Hazard Machine
Left Behind + Alone and Unadvised

Versus Minion

Creature

Orcs (Multi-Strike; Lieuy-Style; Orc-Rain)
Trolls
Undead (detainment; wisps; Spells of the Barrow Wights)
Elves! (1, 2)
Dwarven Travelers + Maia (1, 2)
Mixed Free Peoples (1, 2)
Drakes (1, 2) (+ Dragon's Blood; + Dragons)
Spiders (+ Spawn; + animals)
Awakened Plants (1)

Environment

Snowstorm (1) (+ Long Winter; + No Way Forward)
GoM + Moon + Free Peoples

Events

Khamul Machine (1)
Influence Destruction
Auto-Attack Enhancement
Dump & Run Half-Creatures (1, 2, 3)
Spawn (+ Roadblock; + Desire All For Thy Belly)
River + Heedless + Darkness
Corruption (overload; wilderness-targetted; item-targetted; scorba/itangast/saruman/balance/covetous thoughts)

Grab Bag

Wisp + River
Ahunts / Mixed other stuff
8/8/14 (1, 2)

Agent

Chilled Agents
"Special" Denial Agents: My Precious, Golodhros, Taladhan, Baduila

Trick

Infinite Hazard Machine
Left Behind + Alone and Stupid
Rats + Nazgul / Black Breath

Versus Minion/Fallen Wizard

Heedless + Nameless/Way Is Shut + Arthadan Rangers + My Precious + Baduila (1)

Post Reply